Hornady Dangerous Game 404 Jeffery 400 Grain DGX Bonded 20 Bx 82381 The DGX (Dangerous Game Expanding) Bullets Are Made With a Hard Lead/Antimony Alloy cone, surrounded By a Copper Clad Steel Jacket. These Bullets Feature a Flat meplat For straighter Penetration And Create More Energy Transfer Than a Simple Round Profile Bullet. Hornady Dangerous Game Series Ammunition Is Designed Specifically For Large Game And Safari Hunting. All Ammunition Is Designed To Work Well In All Rifles, And Meticulous Attention Was Devoted To Ensure That Ammunition Regulate properly In Both Classic Doubles And Their younger counterparts. Caliber: 404 Jeffery Bullet Type: Dangerous Game Expanding Bullet Weight: 400 Gr Muzzle Energy: 4698 ft Lbs Muzzle Velocity: 2300 Fps Rounds Per Box: 20
Manufacturer: Hornady Mfg Number: 82381 Model: Dangerous Game Series: DGX
Caliber Dictionary
The Below Information Has Been Provided From Our Gun Caliber Dictionary And Is Meant For Informational Purposes Only. It Is Not Intended to Describe The Unique Specifications For This Ammunition.
The 404 Jeffery (10.75x73) was introduced in England by W.J. Jeffery in 1909. With case length of 2.87-inches and base diameter of .544-inch it is essentially the largest case that can be crammed into a standard-length action. Original ballistics, using a .423-inch 400-grain bullet at 2125 fps, were intended to replicate 450/400 performance in a bolt action. The case capacity allows for significantly greater velocity; modern loads usually propel a 400-grain bullet at 2300 fps, placing the 404 Jeffery very close to the 416 Rigby, but with slightly less recoil and no need for a magnum-size action. Though not as famous as the 416 Rigby the 404 Jeffery was far more prolific, manufactured by numerous makers and adopted by several African game departments. The 404 Jeffery has seen a considerable resurgence today with ammunition readily available. As originally loaded the 404 Jeffery was considered adequate; with today's loads and modern bullets it's a fine choice for the largest game. — Craig Boddington